![]() 1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items.1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions.1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc.feed animals to make horny and hope for a baby which is half size, will grow up quick though :) 1.04- Added mating for sheep, cows and hogs.1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten.1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal).beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop.1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables.1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added.1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals.1,10- Footstep removed (use replace), explosion routine added for exploding mobs.1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy.1.12- Added animal ownership so that players cannot steal your tamed animals.1.13- Added capture function (thanks blert2112) chance of picking up mob with hand net magic lasso, replaced some.self variables saved in staticdata, Fixed self.health bug 1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility.1.16- Mobs follow multiple items now, Npc's can breed.1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added.1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first.1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick.1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error. ![]() 1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp).1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner.1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings).1.24- Added feature where certain animals run away when punched (runaway = true in mob definition).1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak.1.26- Pathfinding feature added thanks to rnd, when monsters attack they become scary smart in finding you :) also, beehive produces honey now :).1.27- Added new sheep, lava flan and spawn egg textures.1.28- New damage system added with ability for mob to be immune to weapons or healed by them :).1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod.1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code.Shears are used to right-click sheep and return 1-3 wool.Magic Lasso is similar to nets but with a better chance of picking up larger mobs.Nets can be used to right-click tamed mobs to pick them up and place inside inventory as a spawn egg.Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name.This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc. Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint.
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